Settings, Locations, and History
This campaign will see the champions is locations of Eberron that are both familiar and new. This section breaks down and provides additional information for guiding the team forward. While some are links to other resources that cover content from places like the official Eberron: Rising from the Last War, others will be brand new for the campaign. Below are major settings for the campaign that champions should know about and will be inovled in the campaign.
Official Content Campaign Points
The following are a various points in the campaign that are covered in detail in the linked resources:
Campaign Locations
The following are various points of interest throughout the campaign.
City of Sharn
Historical Events
While most Eberron campaigns start in the year 998 YK, this campaign will be starting in 1002 YK with many of the proceeding historical events indicated below happening leading up to our adventurers starting down their path that will take them across Eberron.
996 YK - Treaty of Thornehold
- Last War ends. Warforged emancipated; creation forges banned.
- Nations recognize each other’s sovereignty, but tensions simmer.
- Dragonmarked Houses consolidate economic power during peace.
997 YK - Reconstruction & Espionage
- Breland and Thrane begin rebuilding armies under the guise of “defense.”
- House Cannith fractures further over blame for the Mourning and loss of forges.
- Emergence of warforged enclaves seeking identity and rights beyond Thronehold.
998 YK - The Average Year
- Sharn thrives as a hub of intrigue and opportunity.
- Rumors of Cyran refugees forming militant cells.
- Dragonmarked Houses expand into new markets—airship travel booms.
999 YK - Shadows of War
- Border skirmishes erupt between Aundair and Thrane over disputed territory.
- House Deneith quietly arms mercenary companies for “security contracts.”
- Warforged cults (Lord of Blades) grow bolder, raiding Cannith facilities.
1000 YK - Legacy of the Last War
- Unexplained arcane surges disrupt mage towers in Aundair and Zilargo, prompting emergency protocols and magical containment efforts.
- A secret summit between Breland and Karrnath fails, escalating covert operations and diplomatic strain across the Five Nations.
- Breland intelligence uncovers evidence of a rogue Cannith faction experimenting with forbidden tech.
- Rumors of aberrant dragonmarks increasing in frequency.
1001 YK - Rise of the Houses
- House Lyrandar dominates elemental binding trade, creating economic leverage over nations.
- House Cannith South unveils prototype constructs—skirting the forge ban.
- Espionage between Houses becomes as deadly as national conflicts.
1002 YK - The Draconic Stirring
- The Chamber begins covert operations to prevent prophecy disruptions caused by the Mourning.
- Dragons sighted near Argonnessen coasts—panic in Khorvaire.
- Cults of the Dragon Below gain influence in Droaam and Shadow Marches.